International Trade: Difference between revisions

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(Created page with "Players are able to conduct trade with foreign entities via the trade office at the port bus stop. Players are able to export some manufactured goods and raw materials and can import consumer goods such as chairs, beds, and other furnishings. The trade office originally had a rotating inventory of goods that would change on a monthly basis. In November 2025, this was replaced with a system of fixed imported items that have a direct 1:1 relationship with the exports prov...")
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Revision as of 22:21, 6 November 2025

Players are able to conduct trade with foreign entities via the trade office at the port bus stop. Players are able to export some manufactured goods and raw materials and can import consumer goods such as chairs, beds, and other furnishings.

The trade office originally had a rotating inventory of goods that would change on a monthly basis. In November 2025, this was replaced with a system of fixed imported items that have a direct 1:1 relationship with the exports provided. Each item has a "crafting recipe" that requires exported items to create. If every export chest were filled with its stated max capacity, it would translate to 2 stacks of each import item.

The first imported product to use this system and the first import ever made was the computer. The computer requires several computer parts that are exported in order to be "crafted" by the foreign entity.

These are the "crafting recipes" used by the foreign entity to create the imported consumer goods available in the trade office: